For a list of all members of this type, see IPath Members.
Type | Description |
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ActiveCtrl | The ActiveCtrl inherits from an entity. It holds properties and methods to implement interactive manipulations of graphical datas. It is bouded to a Device and is located as child of Work With the Mouse- and Keyevents you have an instrument to handle actions of an user. The methods ctrlMarker, ctrlLine,ctrlCurve and ctrlPoly are nice drawmethods. They change the Color ( HoverColor if the mouse lays over it. By a click you get information about the tag, which is setted as parameter to these methods. ... protected override void draw(MNDevice device) { ... ctrlMarker(new xyz(4, 4, 0), 2006); // draws a marker at position (4 / 4/ 0) // if the mouse moves over this marker then it will be highlighted with //hovercolor ctrlMarker(new xyz(0, 4, 0), 2007); ctrlMarker(new xyz(0, 0, 0), 2008); ... } protected override void MouseMove( System.Windows.Forms.MouseEventArgs e) { if (CurrentHit!=null) switch ((int)CurrentHit.Tag) { case 2006 :// Mouse is at Marker 4/ 4/ 0 break; case 2007 :// Mouse is at Marker 0/ 4/ 0 break; case 2008 :// Mouse is at Marker 0/ 0/ 0 break; } } ... |
CurveEditor | |
OpenGlDevice | Zusammenfassung für OpenGlDevice. |
DrawCtrl | |
Entity | Entity is the foundationclass for all graphical classes. She contains a Transformation and can ordered in a treestructured system becaus she is an instance of MNComponent. Additionally she has a public virtual Paintmethod, who will be called by the parent. To start this painting one of the parents must be setted as Root of a device or as child of Work of a device. then the device starts the painting by its own Paint-Method. The method Paint is calling the protected method draw. It is better to override draw then Paint, because in the Paintmethod some calls enclose the drawmethod ( for example the transformation will be setted ). |
HelpGeometry2D | |
MarkeredRectCtrl | |
MNComponent | MNComponent is the rootclass, from which are derived some important classes, like Entity and MNDevice. The class is typical for a nodestructure. So she contains children and has a parent by himself. With the property MNName a node inner a parent is unique. With the function fullPath you get an unique nodedescription by "/" separated names. If you set the parent, the MNComponent is added to the children of this parent. In case of generatenams = true a valid name is generated and set to the MNComponent. The default indexer is set to a MNComponentclass |
MNDevice | MNDevice is the basic abstract class for all the other devices. She implements all concepts of a modern graphicengine, like Lights,Material, Texture, ProjectionMatrix... Beside the representation of graphic objects she offers the possibility beyond that to select graphical objects in a very confortable way See HitItemList The MNdevice is linked to a WinControl and manages also their mouseevents ( MouseMove ,MouseDown , MouseUp, windowsevents (Resize, OnPaint ..). The fastest way to see some result is to use the OnPaint-Method. There you can set up some primitive drawmethods like (drawPolyLine, drawSurface, drawPolyCurve,...). With the property Navigate a automatical navigation of the device can be forced. From this device derived are the - OpenGlDevice : She uses the opengllibrary opengl32.dll. - DirectXDevice: She uses Microsofts Directdraw. |
RectCtrl | |
RectEditor | |
SimpleCad | |
TaskCtrl | |
TextCtrl | The curveeditor handles alist of curves CurveArray. With the methods CreateBeziers, CreateLines, CreateQSplines you can create curves. |
TextEditor | |
TextObject | |
TransformEditor |
Namespace: Minais.Drawing3d
Assembly: Drawing3d (in Drawing3d.dll)