An NDoc Documented Class Library

MNDevice.ProjectionMatrix Property

Contains the information about the projection of 3D-Data to the screen The matrix will be influenced by setting the FieldOfView. But you can set this directly for example:

// initialize ProjectionMatrix by a frustum 
ProjectionMatrix = Math.Matrix.Frustum(-10, 10, -10, 10, 2, 50);
// or 
ProjectionMatrix = Matrix.Orthogonal(left,right,bottom,top,-20,20);

public Math.Matrix ProjectionMatrix {get; set;}

See Also

MNDevice Class | Minais.Drawing3d Namespace