An NDoc Documented Class Library

Entity Class

Entity is the foundationclass for all graphical classes. She contains a Transformation and can ordered in a treestructured system becaus she is an instance of MNComponent. Additionally she has a public virtual Paintmethod, who will be called by the parent. To start this painting one of the parents must be setted as Root of a device or as child of Work of a device. then the device starts the painting by its own Paint-Method.
The method Paint is calling the protected method draw. It is better to override draw then Paint, because in the Paintmethod some calls enclose the drawmethod ( for example the transformation will be setted ).

For a list of all members of this type, see Entity Members.

System.Object
   Minais.Drawing3d.MNComponent
      Minais.Drawing3d.Entity
         Minais.Drawing3d.DrawCtrl

public class Entity : MNComponent, ITransform

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: Minais.Drawing3d

Assembly: Drawing3d (in Drawing3d.dll)

See Also

Entity Members | Minais.Drawing3d Namespace