Entity is the foundationclass for all graphical classes. She contains a Transformation and can ordered in a treestructured system becaus she is an instance of MNComponent. Additionally she has a public virtual Paintmethod, who will be called by the parent. To start this painting one of the parents must be setted as Root of a device or as child of Work of a device. then the device starts the painting by its own Paint-Method.
The method Paint is calling the protected method draw. It is better to override draw then Paint, because in the Paintmethod some calls enclose the drawmethod ( for example the transformation will be setted ).
For a list of all members of this type, see Entity Members.
System.Object
Minais.Drawing3d.MNComponent
Minais.Drawing3d.Entity
Minais.Drawing3d.DrawCtrl
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: Minais.Drawing3d
Assembly: Drawing3d (in Drawing3d.dll)