Calcuates the crossproduct over all members, which is usefull for calculation of the normal and the area of the array. If case the polygon is plane Cross is a normal and has the length : 2 * area of the polygon
Overloaded. This method calculates the distance of the array to a line only in case, when the distance is smaller then MaxDist else Utils.big will be returned. You can imagine a cylinders with radius MaxDist around the polygon. If now the line goes through the one of the cylinder, then this is a good one and the distance will be calculated and returned.
Calculates a point on the polygon belonging to param. For param = 0 , 1, 2, 3 ... you get the points this[0], this[1], this[2], this[3],... For values between a linear intepolation will be done.
xyzArray a = new xyzArray(4);
a[0]= new xyz(1, 1, 1);
a[1]= new xyz(1,-1, 2);
a[2]= new xyz(3, 4, 2);
a[3]= new xyz(2, 2, 1);
//a.Value(0.5) = (1, 0, 1.5)