Calculates a Triangulation ( also known as tesselation ) and returns the triangles in a TriangleList
A triangleList, which holds the Triangles
TriangleList T=poly.Triangulation();
for (int i = 0; i < T.Count; i++)
{
TR.A = poly[T[i].A];
TR.B = poly[T[i].B];
TR.C = poly[T[i].C];
}