Calculates a Triangulation ( also known as tesselation ) and returns the triangles in a TriangleList
A triangleList, which holds the Triangles
TriangleList T=poly.Triangulation(); for (int i = 0; i < T.Count; i++) { TR.A = poly[T[i].A]; TR.B = poly[T[i].B]; TR.C = poly[T[i].C]; }