An NDoc Documented Class Library

xyzArray.Triangulation Method 

Calculates a Triangulation ( also known as tesselation ) and returns the triangles in a TriangleList

public TriangleList Triangulation();

Return Value

A triangleList, which holds the Triangles

Remarks

TriangleList T=poly.Triangulation();
for (int i = 0; i < T.Count; i++)
{ 
    TR.A = poly[T[i].A];
    TR.B = poly[T[i].B];
    TR.C = poly[T[i].C];
}

See Also

xyzArray Class | Minais.Drawing3d.Math Namespace