An NDoc Documented Class Library

Matrix.Orthogonal Method 

Returns the ortogonal projection, where the point( right, top, far) is mapped to (1, 1, 1) and the point( left, bottom, near) to (-1, -1, -1) You can imagine a cube, which is genereted by it's edgepoints ( right, top, far) and ( left, bottom, near) Remark: The viewingcube is clipping the scene

public static Matrix Orthogonal(
   double Left,
   double Right,
   double Bottom,
   double Top,
   double Near,
   double Far
);

Parameters

Left
Leftcoordinate of the viewing cube
Right
Rightcoordinate of the viewing cube
Bottom
Bottomcoordinate of the viewing cube
Top
Topcoordinate of the viewing cube
Near
Nearcoordinate of the viewing cube
Far
Farcoordinate of the viewing cube

Return Value

Orthogonal projectionmatrix

See Also

Matrix Class | Minais.Drawing3d.Math Namespace | Frustum