An NDoc Documented Class Library

Matrix.Frustum Method 

Returns the perspective projection. The Frustum, which is given by (right, top, near) (left, top, near), ( right, bottom, near) and (left, bottom, near) as surface area and (right, top, far), (left, top, far), ( right, bottom, far) and (left, bottom, far) as cover area. This furstum will bee thransformed to a cube with (1, 1, 1) and (-1, -1, -1)

public static Matrix Frustum(
   double Left,
   double Right,
   double Bottom,
   double Top,
   double Near,
   double Far
);

Parameters

Left
Right
Right
Bottom
Bottom
Top
Top
Near
Near
Far
Farr

Return Value

Perspective projectionmatrix

See Also

Matrix Class | Minais.Drawing3d.Math Namespace | Orthogonal