This class encapsulate the materialproperties, which are used in every graphicengine Ambient, Diffuse, Specular, Emission, Shininess and Translucent
For a list of all members of this type, see Material Members.
System.Object
Minais.Drawing3d.Materials.Material
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: Minais.Drawing3d.Materials
Assembly: Drawing3d (in Drawing3d.dll)