An NDoc Documented Class Library

MNDevice.ProjectionBase Property

Gets or sets the projectionbase in which the scene will be projected. You can also transform the

...
// rotate the projectionbase around her x-axis
Base P = Device.ProjectionBase;
P = P.mul(Math.Matrix.Rotation(P.Basex, Math.PI/6)); 
Device.ProjectionBase = P

...

public Math.Base ProjectionBase {get; set;}

See Also

MNDevice Class | Minais.Drawing3d Namespace