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Initializes a new instance of the Texture class. |
![]() | This handle will be used by OpenGldevice to bind a texture. |
![]() | This matrix can be used to transform the texture. |
![]() | With WorldHeight you can fix the with of a texture in worldcoordinates. |
![]() | With WorldWidth you can fix the with of a texture in worldcoordinates. |
![]() | Set and returns the Bitmapdata, who will be drawn as texture |
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![]() | Loads a Bitmap from a file. |
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