This operator returns them multiplication of a threedimensional vector with thr matrix The Matrix a must be a 4 X 4 matrix. So the 3D-point will be "lifted" to a 4D-Point by setting the fourth coordinate to 1. After the wellknown matrixmultiplication the coordinates are divided by the result in the fourth coordinate. On this way, it is for example possible, to transform a point by a matrix, who represents a perspectivly projection.
Matrix Class | Minais.Drawing3d.Math Namespace | MatrixMultiplication Operator Overload List | mul